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外交反馈

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外交反馈(英文:Diplomatic Feedback)使得信任度系统更为戏剧化,并且增加了人情与战争参与度的机制。它也让国与国之间的关系与联盟更容易预测。

利益攸关的省份

游戏中标注利益攸关的省份的效果

利益攸关(英文:Provinces of Interest)的省份是指一个国家没有,但渴望拥有的省份。游戏中存在有两种利益:

战略利益(英文:Strategic interest)是指那些AI认为有所裨益但并不必要的省份,如有可能则他们会尝试夺取,但不会在意其他国家对此有所宣称。

重大利益(英文:Vital interest),AI会积极地想要占有。玩家只能将省份设置为重大利益,而你拥有宣称的省份会被自动设置有战略利益。如果玩家与他的盟友或者其他国家同时看中了一个省份,冲突会自然而然地产生。持有他国渴望的省份会降低 AI 对你的好感,尤其在结盟的选项中,双方每一块利益冲突的地块会使同意的修正 -10

若要将一个省份设置为有对国家利益的,你要前往外交界面,并且选择外交反馈那个部分,这样就能选择你想要的省份。红色的省份代表重大利益,黄色代表战略利益,绿色代表你的领土而条纹意味着它属于你正查看的国家的附庸国。

AI 控制的国家会基于他们的君主性格来设置利益攸关的省份。行政官或外交家往往只会设置战略利益省份,而平衡者或军事家则会咄咄逼人地设置重大利益,甚至将囊括接壤的所有领土。殖民者则会在海外领土设置重大利益。

“利益攸关的省份”这一系统给予了玩家与 AI 交流的机会,告诉他们玩家想要向哪扩张,以及他们希望在和平协议中得到哪些省份。相对地,AI也能以此告诉玩家他们的野心在何处。

改变态度

玩家在他国的外交反馈的界面时,可以设置对他国的态度,并得到相应的反馈。

  • Neutral attitude 中立:将对一国的态度设置为中立时,可以阻止他们对你发送无数的同盟邀请,并且告诉他们尽管你对他们并不友善,但也不敌视他们。
  • Friendly attitude 友谊值:这一设置 shows countries that will raise relations with the player if they ever have a negative opinion of them. This allows the player to create alliances with countries without worrying about their own opinion of the country.
  • Hostile attitude 敌意:Setting a country as hostile will mean that the player's vassals will fabricate claims on their lands and shows that the player has the desire to conquer them. This may result in them getting alliances with the player's rivals, however.
  • Threatened attitude受到威胁:Setting a country as threatened means that they are seen as a threat and this will give bonuses for creating allies with their rivals. In order to reduce exploitation one can only set countries as threatened if they realistically threaten the country.

Threatened attitude is often the most useful attitude available to players, as AI rivals of the threat will be more likely to accept alliances with the nation in question. Note that the nation must in fact be a plausible threat to choose this attitude, meaning it must both be more powerful than the player nation and able to reach it.

By default, the player's attitude to other nations is automatically handled, and will select the attitude of which the game thinks it is most appropriate. By ticking the manage attitude box in the diplomatic feedback screen, the player is enabled to decide their own attitude.

There are several attitudes that are only available to AI nations. These are further explained on the relations page.


注:对于盟友的态度是无法手动修改的,一旦成为盟友,双方态度总为 盟友态度 盟友。除此之外 Rivalry attitude 竞争性、Loyal attitude 忠诚、Disloyal attitude 不忠、 Rebellious attitude 叛离和 Overlord attitude 宗主这些态度也是无法手动修改的。

人情

外交反馈界面上展示的信任度与人情

人情是一项标准,体现出AI欠了他国何种程度的帮助。

人情有三种来源:

  • 通过参与同盟的战争。你在战争中的参与度越高,他欠你的人情就越多。通过此法获得的人情基础值为20,基于战争参与度与国家实力的比值来调整(人人都希望强者承担更多责任)。如果战争领袖在条约中给了你土地,那么他会相应地减少给你的人情。
  • 通过在和平条约中将领土划给盟友。盟友得到的土地越多,你得到的人情就更多。此处人情的多少由省份的战争分数花费与该国的战争参与度决定。
  • 结盟后会随时间增长,幅度取决于两国相对实力的比率。国家实力对比起来越强,人情积累的速度就越快。(最快每年1点。)

人情有三条消费途径:

  • 进攻战争:人情的主要用途是将盟友召唤入进攻战中。要召唤盟友,你要么许诺给予土地,要么消耗10点人情以邀请他们加入。
  • 备战:消耗10点人情以告诉一国准备参与战争。在一年之内,他们会拉满军队维护费,并且不会主动宣战他人。另外他们也会在被召唤入战争时得到 +20 点加成。
  • 增加信任度:人情也能用于提升盟友间的信任度,每10点人情换5点信任度。

信任度

信任度是衡量一个联盟的力量的参考数值,浮动于0到100,平均为50。信任度会随着你消费人情而积累,也会因为维持联盟或处于他人附庸地位时随时间增长。信任度会因为你背离承诺或对他国做出可耻的行径而降低。

信任度等级

90-100 A毫无保留的信任B。
80-89 A发自内心的信赖B。(信任度高于80,AI将移除玩家境内包括拥有永久宣称省份在内的全部利益攸关的省份)
70-79 A感觉B值得信赖。
60-69 A信任B,愿意接受他们提出的要求。
40-59 A多少有点信任B。
30-39 A认为B不可信任。
20-29 A对B满腹狐疑。 (信任度低于30,AI将自动断盟)
10-19 A认为B背信弃义。
0-9 A宁死也不愿信任B。

增加或减少信任度

其他国家对于玩家的信任度取决于他们之前的行动:

  • Honoring an alliance will grant a nation +10 trust with the ally that called them to war
  • 消耗10点人情将增加 +5 指定盟友对你的信任度。
  • Sending tribute will increase bilateral trust by +1 ,while declining tribute or tributary status will lower bilateral trust by -15
  • Dishonoring a call to arms will grant a nation -20 trust with the county who sent the call to arms, and -5 trust with all other known countries as well.
  • 参与对一国的战争会减少 -5 信任度。
  • 宣称一国王位将减少 -25 信任度。
  • Excommunicating will lower trust between the curia controller and the target by -10
  • Insulting a nation and breaking an alliance lowers trust by -5
  • Not giving a nation land in a peace deal while it was promised will lower their trust by -30
  • Not giving a nation as much land as expected in a peace deal will lower their trust by -20, scaled to how much land they got relative to participation.
  • 签订 a separate peace will result in -10 trust with all partners in the war.

信任度效果

信任会 modify the persuasiveness of certain diplomatic proposals. Having high trust between two nations will give a nation more reasons to accept a diplomatic request, while low trust will have an opposite effect.

  • 信任度对asking for call to arms的调整度:100%
  • Trust modifiers for asking for military access, fleet basing rights, alliance: 50%
  • Trust modifier for asking for transferring trade power: 25%
  • Trust modifier for asking for vassalization: 20%
  • Liberty desire is lowered by -0.4 above 50 trust and -0.4 below 50 trust
  • AI will not rival countries with 80+ trust under any circumstances, and are less likely to rival countries with high (but still below 80) trust.

参考资料