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共和制

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Government republic.png Republic is a form of government where power is, in contrast to a monarchy, held by a group of people. Republics have Republican tradition.png republican tradition instead of legitimacy. In some republics the ruler rules for life, but in others there is an election cycle.

机制

选举

主条目:共和制事件

结束时,你会遇到一个让你选择君主的事件,有以下选项:

  • 再次选择当前君主。获得随机一项 50 君主点数,每年失去 -2.5 Republican tradition.png 共和传统。但君主的每一种能力均会+1。这代表了一种恐惧,即君主变得越来越难以改变和专制,越来越像君主制国家一样。
  • 行政候选人(4/1/1)
  • 外交候选人(1/4/1)
  • 军事候选人(1/1/4)
  • 在Tier2中选择Political Dynasties的话,会获得一个三项能力均为2d4-4(即先随机产生能力值,之后每一项均-2)、位于30-50岁之间、和现任统治者姓氏相同的新统治者,代价为-4共和传统。

同时,在Tier2中选择Political Dynasties的话,新的候选人均会在随机的一项能力值上+1。

如果君主在任上去世,一个类似的事件将会触发。不同的是此时将不再有“再次当选”的选项。与君主制相比,区别在于玩家对下任君主有更大的控制权。此外,当君主过世时,不会降低稳定(这并不包括君主战死的情况以及bureaucratic despotismtribal democracyrepublican dictatorship的终身制独裁者)。但是,新当选的君主通常情况下能力不会太好,也不能进行联姻(不包括荷兰共和制)。共和制的领导人可以被当作是军事将领,就如同是他们的帝王。如果他们的领导人在行动中被杀,则共和国将遭受 Icon stability.png 稳定度 -1 而不是君主制的的 -2

当一个君主在 Republican tradition.png 共和传统低于 20 的情况下连任时,非部落共和制的共和国会转变政体为republican dictatorship(君主终身连任),如果未启用DLC Res Publica.png 公共事务则转变为或者despotic monarchy。部落共和制的国家则变为部落君主制Res Publica.png公共事务DLC启用时,在非选举时期,Republican tradition.png 共和传统为 0(一定发生)或者低于 40 时(极大可能)发生以上事件。

随机选举

威尼斯政体或者在Tier3中Sortition的共和国将会启用随机选举机制。在该机制下,统治者终身执政,于死亡时进行选举。

在选举时会先随机产生三个新的50-75岁之间的候选人,他们的三项能力按照君主制的模式随机产生(即每项能力都为2d4-2),之后这三人分别会在行政、外交、军事能力上各+2,但是不受Tier2中Political Dynasties提供的随机能力+1的加成。

事件会要求玩家在指定新的统治者(-25共和传统)和随机选择(每位候选者的获选概率为33%)中任选。

和普通选举一样,在Tier2中选择Political Dynasties的话,这种机制依旧会允许现任统治者的亲戚上位,但是其三项能力值为2d4-3,同时享受随机能力+1的加成。选择这位统治者的话,共和传统-15.

文化容忍

所有非部落性质的共和国都会得到一个小增益,这个小增益将有助于减轻未接纳文化所带来的惩罚。但它并不会在属于同一文化组的文化中起作用。这个增益包括以下内容:[1]

Local tax modifier.png +10% 本地税收修正
Local manpower modifier.png +10% 本地人力修正
Local sailors modifier.png +5% 本地水手修正
Local unrest.png −0.5 本地叛乱

共和传统

Republican tradition.png 共和传统表征的是,在普通大众的印象中,共和政府统治权合法性高低的一项属性。这也能从另一个方面,看出该政府所体现的共和理想的高低(即,如果一个国家在每次选举中都选出一个新的统治者)。这个属性的取值范围是从 0100

新成立的共和国的共和传统将从 100开始。除非该国的之前是个君主制国家,且采取了“采取财阀政治”或“采取寡头政体”的决议,在这种情况下,共和传统将从 50 开始。每年共和传统的基础增长值是 +1 点。许多不同的事件将让玩家选择:是牺牲共和传统,还是忍受其他类型的负面影响。与正统性相类似,共和传统所带来的效果是线性变化的。具体影响如下表所示:

变量 0% 50% 100%
National unrest.png 全国叛乱 0 −1 −2
Stability cost modifier.png 稳定度花费修正 +200% +100% 0

由政策和理念提供的年度共和传统变化:

Republican tradition.png 传统 理念 奖励/野心 政策
+0.5
  • 殖民领的传统
  • 亚琛的理念 2:Imperial Free City
  • Cossack idea 2: Cossack Hetmanate
  • 汉堡的理念 2:公民共和国
  • 诺夫哥罗德的理念 3:伊凡的商人团
  • 奥法利的理念 6:A Family Affair
  • 美国的野心
  • 加拿大的野心
  • 迪特马申的野心
  • Irish ambition
  • 意大利人的野心
+0.4
  • 外交-贵族:废除终身职位法案
+0.2
  • 财阀-经济:统一度量衡

重新恢复君主制

Republican governments (except Revolutionary Republic, Dutch Republic, and Colonial Government) with low tradition can collapse into despotism, with noble rebel factions becoming increasingly likely below 66 and 33 tradition. Below 40, the ruler of a non-revolutionary republic (again, with the above exceptions) may declare himself the head of a new government type, depending on whether Res Publica.png Res Publica is active:

  • Without Res Publica: the government becomes a monarchy, with a free choice among valid tier 1 reforms.[2]
  • With Res Publica: the tier 1 reform Presidential Dictatorship is enacted.[3]

When a presidential/republican dictator dies with republican tradition below 50, it becomes a monarchy, allowing a free choice among the valid tier 1 monarchy reforms (typically Feudal Nobility or Autocracy).[2] Republican tradition does not normally increase during a dictatorship, and the Strengthen Government action is disabled during dictatorships as well, but if it's above 50 when the ruler dies, the government reverts to whatever type it was before.

Falling to dictatorship is particularly dangerous for merchant republics, who will instantly lose their trade leagues.

Revolutionary republics instead become revolutionary empires if republican tradition falls to 0, or 40 if the Imperials Imperials faction are in power (requires Rights of Man.png Rights of Man).

改革等级

注:

  1. 在没有达摩DLC时游戏将会使用旧的政府机制(基本上对应下表所列的1级改革)。
  2. 需要其他DLC才能激活的政府改革会单独列出。

权力结构

类型 选举周期 效果 描述与备注
Oligarchy  4
  • National tax modifier.png +5% National tax modifier
  • Max absolutism −40 Maximum absolutism
Oligarchy icon
In an Oligarchy the ruler is elected from a group of very influential persons at the very top of society. This ruling class is also the only group that the head of government answers directly to and it is their support the state relies upon.
Plutocracy  4
Plutocracy icon
A Plutocratic Republic is one where wealth and trade dictate the agenda. The ruler is elected from among the most influential merchant families within the state and will have to rely on their support.
  • Bonus goods production in all provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
  • AI is more reluctant to be diplo-vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
  • It has factions but no estates.
  • Without penalties, only 20 provinces can be states. For each state province over the limit republic loses −0.1 Republican tradition.png Republican tradition.
  • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
  • Can construct a trade post for 50 Administrative power.png giving +10 Trade power.png trade power, in one owned province per trade node (except your primary node).
Venetian Government N/A
  • Merchants.png +1 Merchant
  • 年度腐败度 −0.10 Yearly corruption
  • Max absolutism −50 Maximum absolutism
Venetian Government icon
The Most Serene Republic of Venice employs a complex and convoluted system for electing officials to public office. A series of secret ballots appoints 41 electors, who then each cast a vote into an urn. A single vote is extracted from the urn, and the man whose name is written on it becomes the new Doge. The system attempts to combat electoral corruption and ensure a fair vote.
  •  威尼斯 start with this government type.
  • Features Lottery election mechanics.
  • Rulers are for life.
  • Bonus goods production in all provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
  • AI is more reluctant to be diplo-vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
  • It has factions but no estates.
  • Without penalties, only 20 provinces can be states. For each state province over the limit republic loses −0.1 Republican tradition.png Republican tradition.
  • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
  • Can construct a trade post for 50 Administrative power.png giving +10 Trade power.png trade power, in one owned province per trade node (except your primary node).
Noble Elite 8
  • Army tradition.png +0.25 Yearly army tradition
  • Max absolutism −20 Maximum absolutism
Noble Elite icon
In this Republic the right to rule is hereditary within certain noble families. These families elect the ruler from within their own group and this head of government will also have to rely on their support.
  • Enables the Aristocratic idea group.
Presidential Dictator N/A
  • Morale of armies.png +10% Morale of armies
  • Tolerance heathen.png +1 Tolerance of heathens
  • Autonomy.png −0.075 Monthly autonomy change
Presidential Dictator icon
In this state an appointed dictator exercises almost absolute power over the state.
  • Ruler reigns for life. No elections.
  • Triggers when re-electing a ruler in a non-tribal republic while below 20 Republican tradition.png republican tradition.
  • Can also trigger by event for most non-tribal republics at low Republican tradition.png republican tradition
  • On the dictator's death, elections are not held, instead the country decays into a Government monarchy.png monarchy (of the highest level available with current Administrative tech.png administrative technology except constitutional) if republican tradition is below 50, otherwise it changes back to its previous form of republican government.
革命共和制 4
  • Tolerance heretic.png +2 Tolerance of heretics
  • Morale of armies.png +10% Morale of armies
  • Autonomy.png −0.20 Monthly autonomy change
Revolutionary Republic icon
The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong morale and the principal that everyone is equal gives strong leadership.
Peasants Republic 4
  • Production efficiency.png +10% Production efficiency
  • Morale of armies.png +5% Morale of armies
  • Max absolutism −50 Maximum absolutism
Peasants Republic icon
A governmental form where peasant communities hold the power themselves and elect rulers from among their leaders.
Free City 4
  • Development cost.png −10% Development cost
  • Trade efficiency.png +10% Trade efficiency
  • Max absolutism −20 Maximum absolutism
Free City icon
This is a free Imperial city that has been granted special rights and privileges by the Emperor himself.
  • Only possible government for free cities in the Holy Roman Empire.
  • Switches to Oligarchy Reform if free city status is lost or a second province is acquired.
  • Fixed rank: Duchy rank Duchy
Trading City  4
  • Trade power.png +10% Global trade power
  • Max absolutism −20 Maximum absolutism
Trading City icon
A governmental form where the nation is governed as a republic with a heavy reliance on trade and commerce.
Trading Cities can only be created by the leader of a Trade League.
If a Trading City grows to more than one province, the government form will change to Merchant Republic.
  • Trading cities created by merchant republics or Veche republics have this government type
  • Bonus goods production in provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., provinces produce 50% bonus goods if the trading city control 100% of trade in the node).
  • It has factions but no estates
  • Becomes a merchant republic if a second province is acquired
  • Fixed rank: Duchy rank Duchy
  • Can construct a trade post for 50 Administrative power.png giving +10 Trade power.png trade power, in one owned province per trade node (except your primary node).
Ambrosian Republic 4
  • National tax modifier.png +10% National tax modifier
  • Morale of armies.png +5% Morale of armies
  • Number of states.png +1 Number of states
  • Max absolutism −30 Maximum absolutism
Ambrosian Republic icon
It was a short-lived city-state government that formed in the Duchy of Milan when the Duke died without an heir in 1447.
  • Only available for  米兰 in 1447 or as the result of a special event.
Veche Republic  4
Veche Republic icon
This state is governed by a Veche, a council with the highest legislative and judicial authority consisting of Boyars, Merchants and even commoners.
  • Only available to nations in the Eastern Slavic culture group.
  • Used by  普斯科夫 and  诺夫哥罗德
  • Bonus goods production in non-owned provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic control 100% of trade in the node).
  • It has factions but no estates
  • Without penalties, only 20 provinces can be states. For each state province over the limit republic loses −0.1 Republican tradition.png Republican tradition.
  • Fixed rank: Duchy rank Duchy
  • Can construct a trade post for 50 Administrative power.png giving +10 Trade power.png trade power, in one owned province per trade node (except the primary node).
American Republic 4
  • Stability cost modifier.png −10% Stability cost modifier
  • Icon war exhaustion.png −0.04 Monthly war exhaustion
  • Max absolutism −30 Maximum absolutism
American Republic icon
The American Republic is a confederation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.

Requires the American Dream DLC.

  • Only available for the  美利坚 via the American Dream event "Government Form".
  • Has access to Parliament.png parliament.
Federal Republic 4
  • Foreign spy detection.png +10% Foreign spy detection
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Max absolutism −30 Maximum absolutism
Federal Republic icon
The Federal Republic is a federation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.

Requires the American Dream DLC.

  • Only available for the  美利坚 via the American Dream event "Government Form".
  • Has access to Parliament.png parliament.
Colonial Government 4
  • Recover army morale speed.png +2% Recovery army morale speed
  • Autonomy.png −0.05 Monthly autonomy change
  • Number of states.png +2 Number of states
  • Embracement cost.png −10% Institution embracement cost
Colonial Government icon
A provincial government set to handle the affairs of the New World colonies, led by a Governor or Viceroy.
  • Only possible government for automatically formed colonial nations in the game.
  • Cannot become a republican dictatorship at low Republican tradition.png republican tradition
  • After a successful independence war, an event will give the choice between transitioning to a Government republic.png republic or a Government monarchy.png monarchy
  • May take the decision to form a colonial assembly for Administrative power.png 100 administrative monarch power if it has more than Liberty desire.png 25% liberty desire after the Age of Absolutism.png Age of Absolutism has started
  • Does not have estates
  • Fixed rank: Duchy rank Duchy
Dutch Republic 4
  • Trade efficiency.png +10% Trade efficiency
  • Heavy ship combat ability.png +10% Heavy ship combat ability
  • Number of states.png +1 Number of states
  • Max absolutism −30 Maximum absolutism
Dutch Republic icon
The Dutch Republic is a confederation of seven provinces, which have their own governments and are very independent, and Generality lands, which are governed directly by the States-General, the federal government.
  • Only available for the  尼德兰 in 1581 or as the result of a special event.

Res Publica.png Available only with the Res Publica DLC enabled.

  • Allows royal marriages.
  • Choice between a Statist and an Orangist candidate with random stats and no re-election possible, each side gathering power from the player's choices.
  • Elections held every 4 years or only at the ruler's death depending on the current Orangist-Statist balance.
  • Orangists and Statists give different bonuses to the nation.
  • Cannot become a republican dictatorship at low Republican tradition.png republican tradition
Sich Rada 4
  • Cavalry cost.png −20% Cavalry cost
  • Cavalry combat ability.png +20% Cavalry combat ability
  • Number of states.png +1 Number of states
  • Max absolutism −40 Maximum absolutism
  • Cavalry to infantry ratio.png +20% Cavalry to infantry ratio
Sich Rada icon
Free Cossacks are ruled by a military council presided over by a Hetman.
  • Only available for Cossack breakaway nations
  • Can raise Cossack hosts
  • Does not have estates

共和国美德

类型 效果 描述与备注
Authoritarianism
  • National unrest.png −1 National unrest
Authoritarianism icon
While it is no Monarchy, this republic values law and order above all else and will act forcefully to ensure that the authority of the central government is respected throughout the country.
Political Dynasties
  • Can re-elect from ruling family
  • Random candidate bonus.png +1 Random candidate bonus
Political Dynasties icon
In this country a number of families have over time emerged as very willing to assume the responsibilities of state. So much so that it has become both expected of them to shoulder that responsibility, and expected of the state to offer it to their scions.
  • With this reform, election events have an extra option that elects a ruler of the same dynasty as the previous one. Like monarchy heirs, these candidates have random skills, though slightly lower than normal, and electing them causes a loss of republican tradition.
Republicanism
  • Republican tradition.png +0.2 Yearly republican tradition
Republicanism icon
This Republic has made itself a guardian of Republican ideals, citizen power and everyone working together for the common good.

选举频率

类型 效果 描述与备注
Frequent Elections
  • Max absolutism −10 Maximum absolutism
  • Length of election term.png −1 Length of election term
Frequent Elections icon
Long terms make rulers reckless and the very idea that someone would rule for a long time is contrary to the very idea of a republic. Let us reform our election system to ensure better accountability from our elected officials.

  • Cannot be picked if rulers reign for life.
Consolidation of Power
  • Max absolutism +10 Maximum absolutism
  • Length of election term.png +1 Length of election term
Consolidation of Power icon
The current terms for officials are too short to see through larger projects. This only feeds populism and leads to short-sighted policies. Let us reform our election system to allow for longer terms so that our elected officials have the power they need to conduct their office.
Sortition
  • Election uses Lottery mechanics.
  • Rulers reign for life.
  • 年度腐败度 −0.10 Yearly corruption
Sortition icon
Unfortunately votes can be bought and old loyalties may cloud the judgment among some electors. Let us implement a system where a semi-random person can be chosen from a pool of good candidate for important offices.

  • Mutually exclusive with Venetian Government.

地方分权主义

类型 效果 描述与备注
Provincial Governments
  • State maintenance.png −25% State maintenance
Provincial Governments icon
In order for our administration to be efficient we must allow provincial governments the freedom they need to perform their functions. Local elections will ensure that trustworthy individuals can be appointed who would then answer to the central government.
Administrative Divisions
  • Number of states.png +5 Number of states
Administrative Divisions icon
Let us divide the state into geographic regions ruled and administered by officials appointed by our central government.
Union of States
  • Trade power.png +10% Global trade power
Union of States icon
Rather than one unified state our country has grown from a large number of states integrated into one confederacy. As our administration grows and evolves we must not infringe on the rights of the member states, doing so would trample on the very principles of our existence.

权力分立

类型 效果 描述与备注
Parliamentarism
  • Enables parliament mechanics
  • National unrest.png −1 National unrest
Parliamentarism icon
It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state.

  • DisablesNobility.pngNobility estate
  • Not available with certain unique reforms
Presidential System
  • Embracement cost.png −10% Institution embracement cost
Presidential System icon
The Chairman or President of our governing body must be elected separately from the legislative branch of government. The president can then appoint or dismiss members of the government.

巩固权力

类型 效果 描述与备注
Broaden Executive Powers
  • Stability cost modifier.png −15% Stability cost modifier
Broaden Executive Powers icon
As the country grows so does the need to be able to act swiftly and efficiently. The only way to ensure this is by broadening the powers of the executive branch so that it has the tools it needs.
Devolution of Powers
  • Diplomat.png +1 Diplomat
Devolution of Powers icon
No single person can rule a country as big and complex as ours. Collecting such powers in the hand of one ruler is also contrary to the Republican ideals of our ancestors. Decentralization and Devolution is how we can best remain able to dynamically meet the needs of an ever-growing state.

行政指引理念

类型 效果 描述与备注
Political Principle
  • Administrative possible policies.png +1 Administrative possible policy
Political Principle icon
As a Republic the guiding principles of our state must be those that further the efficiency of the political apparatus and the political ideals.
Moral Principle
  • Diplomatic possible policies.png +1 Diplomatic possible policy
Moral Principle icon
One of the primary functions of the state is to uphold good and moral values. As our Republic in many ways relies on the good and virtuous behavior of its citizens corruption and sinful behavior must be counteracted and rooted out for the good of the entire country.

选民

类型 效果 描述与备注
土地拥有者
  • Manpower recovery speed.png +10% 人力恢复速度
Landholders icon
在任何社会,土地拥有者均处于权力的中心,在我国也是如此。让我们提升那些土地拥有者的投票权,根据他们资产的多少将其选票数分级。
公民
  • Morale of armies.png +10% 路军士气
Citizenry icon
共和国的运转依赖于公民,因此每个公民都应拥有投票权,来选择谁来领导我们的国家。获得成为公民的特权同样将会成为一个有效的催化剂,来激励我们治下所有人民去良好表现。

官员选拔

类型 效果 描述与备注
Appointment by Committee
  • Advisor cost.png −5% Advisor costs
  • Possible advisors.png +1 Possible advisor
Appointment by Committee icon
Let us abandon arbitrary appointments to governmental offices. Committees shall be established to decide on the best candidate for a given role to ensure that administrative competence is the norm in our realm.
Bureaucratic Apparatus
  • Minimum autonomy in territories.png −10% Minimum autonomy in territories
Bureaucratic Apparatus icon
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
Universal Suffrage
  • Max promoted cultures.png +1 Max promoted culture
Universal Suffrage icon
Let us open up the availability of important offices to more of those living within our borders so that we have a wider and more representative selection of civil servants.

独裁制问题

类型 效果 描述与备注
Seize Executive Power
  • Changes government type to Government monarchy.png Monarchy.
  • Lose 7 government reforms.
Seize Executive Power icon
Republicanism has served us well but it is time we empower a strong ruler to take our state into a new era.
Proclaim Divine Guidance
  • Changes government type toGovernment theocracy.pngTheocracy.
  • Lose 8 government reforms.
Proclaim Divine Guidance icon
Divine guidance and not popular support must be the governing rule in our state. Let us appoint someone who will truly care for the moral well-being of our subjects.
Strengthen Executive Powers
  • Max absolutism +25 Maximum absolutism
Strengthen Executive Powers icon
Especially in a Republic the authority and strength of the state is of the utmost importance. We must strengthen central power and ensure that each and every decision made in our capital reaches every corner of our country.
Reinforce Republican Values
  • Administrative free policies.png +1 Administrative free policy
  • Reelection cost.png −10% Reelection cost
Reinforce Republican Values icon
Safeguarding the Republican values upon which this country has been built is the only way to ensure a successful evolution of our state.

参考资料

  1. 请见:/Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Republican Cultural Sufferance)。
  2. 2.0 2.1 If Dharma.png Dharma isn't active, it becomes a Despotic Monarchy instead.
  3. If Dharma.png Dharma isn't active, it becomes a Republican Dictatorship instead.
内政