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安特摩罗

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Antemoro.png
安特摩罗
政府等级 公国级 公国
主流文化 Primary culture.png 马尔加什(东班图)
首都 Capital.png 安特摩罗(4026)
政体 Government steppe horde.png 部落民主制
国教 伊斯兰教逊尼派 逊尼派
学派 沙斐仪学派 沙斐仪派
科技组 东非科技组 东非科技组
安泰莫罗的理念
Traditions.png 传统
+30% 关系改善
+1 外交关系
Idea bonus.png 野心
+1 外交官
Idea bonus.png 理念

National unrest.png 与岛主联合

−1 国家叛乱度

Idea cost.png 古马达加斯加语

−10% 理念花费

Prestige.png 领主办公室

+1 年度威望

Diplomatic reputation.png 安泰莫罗萨满

+1 外交声望

Tolerance own.png 宗教控制

+2 国教容忍

Trade power.png 加强对奴隶贸易的控制

+10% 国际贸易力量

Stability cost modifier.png 统一管理政治和宗教

−10% 稳定度花费

安特摩罗(Antemoro)是位于马达加斯加南部的两省小国。它们是逊尼派并且遵循 沙斐仪学派 沙斐仪派。

策略

Religion

Two religious denominations exist inside the island of Madagascar at the start of the game: Sunni and Fetishist. Antemoro is the only sunni nation within the island, which provides the player a larger pool of possible alliances with neighboring sunni powers. Converting to Fetishist via religious rebels after conquering neighboring Madagascans is possible, but only recommended for more experienced players. Fetishism will make an Alliance with  穆塔帕 effortless. Furthermore, Fetishism has bonuses that stack up better to Antemoran ideas (tolerance of heathens +2, and the Waaq cult gives a -2 unrest; both stack up properly to the -1 unrest in the nation's ideas).

Diplomacy

The only option for an early alliance would be  萨卡拉瓦. The rest of the Madagascan nations usually rival you and seek alliances between themselves. After conquering Madagascar, the player can ally  阿居乌壤 or  穆塔帕 to strike at  基尔瓦, which is the only way for expansion outside the island.

When seeking larger allies later in the game, the safest strategy is to look for matching religious interests. If Sunni, the  奥斯曼 are prime candidates, which can provide both protection against any attacking power, and can prove useful in offensive wars equally. If Fetishist, however, alliances would more difficult. Although any player that managed to expand well and field a large army should find an alliance with any great power feasible.

Technology

Antemoro begins the game in 1444 at level 3 for Administration, Diplomacy and Military with no Institution embraced. This makes embracing Feudalism a priority.

Maintaining good relations with  基尔瓦 in the early game is recommended, as this will provide your provinces facing the Kilwan coast with ticking institution spread. The player should not hang back from developing those provinces further to accelerate the feudalism spread. Having loyal Nobility in those provinces is also advantageous, and will speed things up even further.

After conquering a gold province (preferably Kilwa), the player should develop that province to both increase the gold income and be able to embrace the Renaissance. One should also make sure make sure that feudalism is already present in that province, since otherwise one would be wasting monarch power in an already embraced institution.

Suggested Ideas

Antemoran ideas stack up perfectly to the 人文理念组 Humanist idea group, as both have Improve relations.png +30% Improve relations modifiers, rendering any negative opinion fast decaying. Unrest will also become easily managable, as every province would have a combined National unrest.png -3 Unrest, among other bonuses that quell rebellions.

However, reforming from a tribal democracy requires the player to have completed either 行政理念组 Administrative, 经济理念组 Economic, or 革新理念组 Innovative ideas. Hence, once could first attempt to reform the government by completing one of those idea groups, and later take Humanist as the third idea group.


参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切