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加瓦尔

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Garhwal.png
加瓦尔
政府等级 公国级 公国
主流文化 Primary culture.png 帕哈里(东雅利安)
首都 Capital.png 加瓦尔(511)
政体 Government monarchy.png 封建贵族制
国教 Hinduism.png 印度教
科技组 印度科技组 印度科技组

加瓦尔(Garhwal)是一个喜马拉雅一省小国,在山脉南麓  德里 章普尔的北面。这种微妙的局面,即使对有经验的玩家来说,这也是一个挑战。在历史上,加瓦尔保持独立,但几乎整个时间线都没有看到其扩张,并在19世纪初被尼泊尔吞并。

决议

作为东雅利安国家,加瓦尔能成立  婆罗多

ID

Execute decision.png成立婆罗多(东雅利安)

成立强大的婆罗多,将所有的印度次大陆都至于你的统治之下.
 
潜在需求
  • 使用一般或历史国家
  • 不是:
    • 国家 flag formed_india_flag 已设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是:
  • 不是:
  • 属于东雅利安文化组
  • 至少满足之一:
    • 宗教属于印度教组
    • 宗教是 Buddhism.png 上座部佛教
    • 宗教是 Vajrayana.png 金刚乘
    • 宗教是 Mahayana.png 大乘佛教
  • 不是:
    • 有政府改革:草原游牧
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少15个非殖民地省份
  • 是殖民领
  • 至少满足之一:
    • 是前殖民领国家
    • 全部:
      • 是前殖民领国家
      • 由玩家控制
接受
  • (THIS) 独立国家朝贡国
  • 是草原游牧
  • 属于东雅利安文化组
  • 处于战争中
  • Icon stability.png 稳定度至少为 +3
  • 有思潮:封建制度 封建主义
  • 拥有核心省份木尔坦
  • 拥有核心省份拉合尔
  • 拥有核心省份苏拉特
  • 拥有核心省份德里
  • 拥有核心省份中河间地
  • 拥有核心省份马杜赖
  • 拥有核心省份通代纳杜
  • 拥有核心省份道拉塔巴德
  • 拥有核心省份克塔克
  • 拥有核心省份巴连弗邑
  • 拥有核心省份高多
  • 拥有核心省份阿萨姆
  • 拥有核心省份比德尔
  • 拥有核心省份哈拉尔
  • 拥有核心省份库马里
  • 拥有核心省份曼苏拉

效果
  • 国家成为  婆罗多
  • 刷新非通用任务,获得新任务
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 设置政府等级为 帝国级 帝国
  • 孟加拉:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 印度斯坦:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 印度西部:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 德干:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 科罗曼德:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 设置国家 flag formed_india_flag
  • 获得 Prestige.png 10 威望
  • 如果:
    • 仅限于:
      • 没有自定义理念
    • 触发国家事件 “新的国家传统和野心”

AI决议因子:

  • 基础权重:1
成立婆罗多所需的省份,每种文化组需要的省份不同(达罗毗荼-绿色、西雅利安-红色、印度斯坦-蓝色、东雅利安-粉色和中印度-黄色)


策略

Garhwal starts out in a difficult situation, with the mighty and often hostile  德里 to the south and the Himalayas blocking expansion to the north. The player is often faced with the decision to support either  德里 or  章普尔.

Initial moves

 科奇 and  蒂鲁德 start out friendly and can be allied from the start in most cases, one might refrain from royal marriages though as they will likely be subject of future conquest. With initial alliances secured Garhwal can work to improve relations with either  章普尔 or  德里, or any other friendly major power in India depending on the situation. One can instantly fabricate claim on  坎格拉 and declare war as soon as they have a claim, the war should be easy as Kangra often finds itself without allies. After the war Garhwal's development will be nearly doubled, just make sure your armies outnumber the Kangra army as you will be attacking into hills. This will open up possibilities for expansion westward, into  克什米尔 and  拉达克, but make sure to keep out of the way of  帖木儿 for now and take no province they have a claim on as they start out very powerful and will usually attempt to expand into India.

Next Garhwal can take on its eastern neighbour,  尼泊尔. They also usually find themselves with few or no allies and together with  科奇 and  蒂鲁德 the player should be able to beat them. They make a useful vassal, but take one or two provinces to keep them loyal. By now you should be able to secure an alliance with a major power, dissolving the alliances with  蒂鲁德 and  科奇, declaring war and giving their provinces to your new vassal  尼泊尔 might be for the best as rapid expansion is desirable.

Further expansion

Now the player has to choose between expansion into either one of  章普尔,  德里, or possibly into  孟加拉. They will most likely rival each other, so rivaling one will make the other friendly. Keep an eye out for a good time to strike, such as when  德里 is at war with  帖木儿 or  章普尔 with  巴赫曼尼, and call in your ally and take as much land as you can cope with.

Another option is to expand into  西藏, however both Tibetan states are tributaries of  大明 so make sure Ming is busy with other wars or become a tributary yourself. However, the Tibetan provinces are of wrong religion and rather poor, so carefully consider whether or not they are worth it.

Keep an eye on what is going on in southern India, usually either  巴赫曼尼 or  毗奢耶那伽罗 will become a dominant power in time and can stop the player's expansion dead in its tracks. This should obviously be avoided so keeping them both about equally strong until you can defeat them should be a priority.

In the west  帖木儿 will most likely fall apart, meaning expansion into Persia is possible. In the rare cases where they survive without  波斯 and/or  阿富汗 gaining independence they can still be defeated, as they are a horde their units will suffer penalties if fighting in rough terrain, such as hills or mountains, and conflict with the  奥斯曼 will mean they have less time to focus on you.

成就

The 52 Garhs.png
The 52 Garhs
52堡
作为加瓦尔,在没有债务的情况下拥有并维持52座要塞。


参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切