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建州

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Jianzhou.png
建州
政府等级 王国级 王国
主流文化 Primary culture.png 满洲(鄂温克)
首都 Capital.png 珲春(2108)
政体 Government steppe horde.png 草原游牧部落
国教 长生天 长生天
兼容信仰 儒教 儒教
科技组 游牧科技组 游牧科技组
满洲的理念
注释

海西建州野人,如果成立了满洲大清同理。


Traditions.png 传统
+1 陆军将领冲击
−5% 陆军维护
Idea bonus.png 野心
+1 陆军将领冲击
Idea bonus.png 理念

National manpower modifier.png 统一女真三大部

+10% 全国人力修正
−20% 造核花费

Technology cost.png 满文

−10% 科技花费

Possible Manchu banners.png 八旗军

+25% 可招募的八旗军

Cavalry combat ability.png 与蒙古王朝的纽带

+15% 骑兵作战能力

Manpower recovery speed.png 绿营军

+20% 人力恢复速度

National unrest.png 强制剃发令

−2 全国叛乱

Stability cost modifier.png 中华法令

−10% 稳定花费

建州(英文:Jianzhou) 是一个 草原游牧 国家(💭:历史上女真各部是森林渔猎部落,并且正在向定居农耕转化),它位于东亚与  朝鲜 海西 野人 大明 相邻。它也是三个能建立  满洲 并成立  大清 的女真部落之一。他们的初始领袖来自爱新觉罗家族,其在历史上统一了女真部落并于1644年建立了清朝。

事件

ID

Msg event.png努尔哈赤的改革

1584年努尔哈赤最终统一了女真部落,建立了金,也就是后来的满清。他同时参考汉族政权改革了政府结构,发明了满文。
 
触发条件
  • 至少满足之一:
  • 年份是1584或更晚
  • 不是:
    • 年份是1626或更晚
平均发生时间

126 月


Event button 547.png
满洲人民的大日子
  • 获得 Army professionalism.png 5 陆军职业度
  • 获得 Administrative power.png 100 行政点数
  • 获得 Diplomatic power.png 100 外交点数
  • 获得 Military power.png 100 军事点数

决议

为了成立满洲,建州需要完成如下决议。

ID

Execute decision.png统一女真三大部

女真三大部都已经在我们的掌控之中,现在是宣布我们统一的时候了,让全世界知道满洲人现在是团结的一个整体!
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 国家 flag formed_manchu_flag 已设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是:
  • 主流文化是满洲
接受
  • (THIS) 独立国家朝贡国
  • 处于战争中
  • 拥有核心省份吉林
  • 拥有核心省份兴安
  • 拥有核心省份珲春

效果
  • 省份吉林:
      • 如果是神罗省份但拥有者不是神罗成员
        • 该省份退出神罗
        • 皇帝收到hre_province_left观点修正
        • 帝国影响力-1
      • 如果有阶层封地,则移除封地
      • 该省份成为首都
  • 北依兰哈喇:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 南依兰哈喇:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 宁古塔:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 南吉林:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 辽宁:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 中黑龙江:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲获得了该省核心
  • 黑龙江西部:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲该省永久宣称
  • 黑龙江东部:
    • 仅限于:
      • 不是:
        • 是(该国)的核心
    •  满洲该省永久宣称
  • 获得 Prestige.png 25 威望
  • 国家成为  满洲
  • 刷新非通用任务,获得新任务
  • 如果:
    • 仅限于:
      • 不是:
        • 政府等级至少为 王国级 王国或 帝国级 帝国
    • 设置政府等级为 王国级 王国
  • 设置国家 flag formed_manchu_flag
  • 如果:
成立满洲需要拥有并造核黄色省份,成立后将获得绿色省份核心与阴影省份永久宣称


任务

主条目:满洲任务

策略

Jianzhou has perhaps the strongest start of the three Jurchen tribes, as it has more starting development than its direct competitors,  海西 and  野人. However, Jianzhou's expansion opportunities are also more limited than the other tribes, as  大明 is unassailable in the early game, and  朝鲜 often allies with them, leaving only the other Jurchen tribes as potential targets. The Girin node is very poor and so it is generally not worth building Light Ships to Protect Trade in this node, though Privateering in Hanzong can be profitable until Jianzhou can reasonably control the Beijing node.

Jianzhou is a 长生天 Tengri nation and is syncretic with 儒教 Confucian at game start. Maintaining Confucian syncretism is recommended for the early game as nearly all territory nearby is either Tengri or Confucian already.

Starting out

Some patience may prove valuable for a player at the very beginning of the game.  海西 and  野人 will be the player's rivals in nearly all Jianzhou starts. One of  科尔沁 or  朝鲜 will often rival the player as well. This makes the list of potential allies quite short; in general, the strongest defensive option is  瓦剌, and an alliance with the  瓦剌 should be obtained if at all possible.  朝鲜 is also a decent defensive alliance if they have not rivaled Jianzhou, but due to their borders, they will not accept a Call to Arms for territory promises as they cannot core land in  海西 or  野人.  科尔沁 may be useful if the player intends to go to war with the intent of calling them in for territory, and then betraying them in the peace deal; once  海西 or  野人 lose territory,  科尔沁 will nearly always select Jianzhou as its next rival anyways.

Build up Jianzhou's army to the force limit, with Cavalry if the treasury can afford it, and wait on the borders of  海西 or  野人. Thanks to the Tribal Feud CB, a war will start soon. Once this happens, the Jianzhou player should declare war and try their best to 'steal' as much territory from the losing party as possible. Alternatively, the player can begin a war by calling in  科尔沁 with promises of territory, maneuver as to force  科尔沁's army to do most of the fighting, and then give them no territory in the peace deal.

In general, it is best to annex as much territory as possible. Even taking slightly over 100% Overextension is acceptable, because due to the Razing functionality for Steppe Hordes, the Development in razed provinces will drop and by doing so lower Overextension as well. Razing will often provide almost enough Administrative Points to core the newly razed province, and will often grant Diplomatic and Military Points as well. If the player fully annexed the target nation, at their option they may release them as a vassal, though this is not recommended for  海西 and  野人 due to these nations containing provinces needed to form  满洲.

Uniting the Jurchen Tribes

After destroying or severely reducing one of Jianzhou's neighboring tribes,  科尔沁 will likely rival the player, so the player may choose to wait to see if  科尔沁 and the remaining Jurchen tribe go to war, while consolidating their new gains. If Jianzhou fully annexed  野人,  布里亚特 is an excellent new target if available due to their gold mine.

 朝鲜 or  大明 should generally be left for after forming  满洲, unless  朝鲜 is caught without any alliances whatsoever. AI nations should no longer ally if they could be called into an ongoing war, so the player should now be safe from  朝鲜 reallying with  大明, or anyone else, while the war is in progress. If Ming decides to issue a warning to Jianzhou, be aware that they will only be called in if the Jianzhou player attacks a nation that also borders  大明, so  野人 or  布里亚特 may still be safely attacked (unless national borders have changed drastically).

Once two nations in the area have been annexed by the player, the remaining two nations will be easy targets for the strong Jianzhou army as they will always have rivaled each other. The player should carefully check alliances before declaring war, however, as an unexpected alliance with  瓦剌 or  朝鲜 can make the war unexpectedly brutal.

Once the local area has been annexed, generally up to  蒙古 in the west and  大明/ 朝鲜 in the south, the player can choose to form  满洲. Now that the state religion of  满洲 remains Tengri, there are no longer any downsides to taking this decision.

Please see the  满洲 article for further strategy.


成就

A Manchurian Candidate.jpg
A Manchurian Candidate
以女真部落之一开局,成立大清帝国。
Qing of China.jpg
Qing of China
大清乃中国之主
作为清,成为中华天子。
These Banners need a Saga.jpg
These Banners need a Saga
八旗子弟,需以诗歌颂之
同时招募100支(100K)八旗兵团。

参考资料

视频战报:

国家玩法策略索引

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